The same release notes shown inside BitBouncer, including solo pause stats, saved-run recovery, score submission fixes and Android release updates.
Version 1.1.7
v1.1.7
Clearer GIGA and MULTI combinations, corrected difficulty timing and high scores separated by difficulty.
Power-ups & Visibility
GIGA + MULTI: GIGA cores adjust their size when more than three are active, while keeping their ability to pierce targets.
New cores: MULTI and BARRAGE copies start in nearby free space when available, respecting screen edges and targets.
Visual clarity: Reduced glow, trails, screen shake and floating notices during crowded power-up combinations.
Difficulty & Records
Moving targets: Horizontal motion follows game simulation time, including during SLOW and pause.
SLOW music: Corrected repeated tempo adjustments while SLOW is active.
EASY notices: Ordinary targets no longer trigger the armor warning; the first elite target gets a distinct notice.
High scores: Local and online best scores stay separate for each difficulty.
Pause & Layout
Pause menu: Simplified controls and contained content within the available screen space.
Gameplay layout: Improved positioning of high scores and power-up timers across screen sizes.
Version 1.1.6
v1.1.6
Saved solo runs preserved after online duels, more reliable score retries and session cleanup.
Saved Runs & Sessions
Saved solo runs: Finishing or leaving an online duel no longer removes an unrelated saved solo run.
Session cleanup: Delayed responses from a previous run no longer interrupt the session of a newly started run.
Records & Connection
Score retries: Failed submissions no longer remain waiting indefinitely during solo session setup. Temporary database failures retain the validated submission for another attempt.
Solo validation: Refined score checks for resumed runs while preserving support for legitimate saved progress.
Audio & Android
Menu audio: A delayed audio unlock no longer switches back to game music after returning to the menu.
Android maintenance: Updated dependencies and strengthened checks on production builds.
Version 1.1.5
v1.1.5
Solo pause stats, saved-run recovery and clearer score submission results.
Pause & Resume
Pause stats: View your score, level, lives and comparison with your previous best during solo play.
Saved runs: Solo progress is saved when you pause or send the app to the background. Resume an available saved run from the main menu.
Run recovery: Restores gameplay state and statistics after an app restart, while keeping saved solo runs separate from online duels.
Records & Leaderboard
Solo records: Improved validation of long and resumed runs, retaining verified play time across server restarts.
Score feedback: Server rejections are shown separately from connection failures. Local-save messages no longer imply automatic synchronization.
Manual retry: Retry a failed submission from the game-over screen using the recorded solo play time.
Version 1.1.4
v1.1.4
Visual responsiveness upgrade and high-score submission stability.
Display & Responsiveness
Menu title typography dynamically adapts to narrow screens and system font zoom without edge clipping.
Normalized display scaling and touch interaction on mobile viewports.
Records & Leaderboard
Refined score submission thresholds for sustained high-intensity runs.
Graceful local save fallback and session recovery on unstable connections.
Version 1.1.3
v1.1.3
Direct production release: refined gameplay pacing, responsive tutorial demos across variable refresh rates, and verified real-time 1v1 stability.
Gameplay Experience
Pacing and level transition visual announcements for improved player guidance.
Normalized tutorial demonstration animations across variable refresh displays.
Multiplayer & Stability
Verified real-time 1v1 session recovery and online protocol stability.
Optimized asset loading and production build safeguards.
Version 1.1.2
v1.1.2
Refined level progression pacing, clearer in-game announcements, and normalized tutorial animation across variable refresh rates.
Gameplay & Guidance
Smoother difficulty curve and clearer visual cues during level transitions.
Normalized tutorial demonstration speed across high-refresh-rate screens.
Stability & Verification
Tightened release verification and verified real-time 1v1 multiplayer protocol.